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3D Printing poster
IETEducationIETEducation

3D Printing poster

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Secondary classroom poster looking at the 3D printing process and how it can be used to make everyday objects. Download here or order a full set for free from the IET Education website.
Digital photography
IETEducationIETEducation

Digital photography

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Create your own digital art Technology has helped to change the way we make art today. Learners can use this resource created with Archives of IT to find out how to take a good photo then create their own digital art using photos they have previously taken or that are available in school. Activity info, teachers’ notes and curriculum links In this activity learners will develop an understanding of some terms used in graphics and art, how to capture digital pictures, and how to edit digital images. This activity could be used as a main lesson activity, to introduce the concept of digital art and increase understanding of the creative approaches of different artists. Alternatively, it could be used to introduce or reinforce how to use a digital camera and image processing software. All activity sheets and supporting resources are free to download and are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your learning highlights and final creations with us on social media @IETeducation or send them via email to IETEducation@theiet.org to be featured in our online gallery. Downloadable content • Digital photography activity • Digital photography presentation Tools/resources required Digital cameras (or tablets with integrated cameras) Computers / laptops / tablets Image manipulation software, such as Paint or Paintz. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland, and Wales. To view the videos, please visit the IET Education website
Reading maps and scale drawings
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Reading maps and scale drawings

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Work out how to reach destinations using a scale map In our daily life we take 21st-century technology for granted. Some could argue that we aren’t developing basic skills, as technology often does the work for us. When the technology fails, however, the absence of some necessary skills could create difficult situations. Can your students use our worksheet and presentation to work out how to reach a destination from a scale map? This activity is an engaging investigation into the uses of communications technology in the modern world. There is an opportunity to audit the students’ skills such as visualisation or map-reading to form a scale drawing. These are skills that may not have been developed due to the use of various electronic devices. As a visualisation activity, distribute the Lost Now presentation as a handout or display it using a data projector. This is an activity where the process of thinking about what the map might show is more important than the actual outcome of the sketch they would produce. The handout has text handouts that can be printed and given to the students. There is also a map using Ordnance Survey symbols that might be better displayed on a screen using a data projector. Students should complete the three activities outlined in the presentation either in groups or as individuals. Tools/resources required Ruler (a transparent ruler showing millimetres is best) Calculators Students will need Ordnance Survey symbols from the website below (either print sheets of the symbols or display them on a screen to save on copying). The engineering context Living in a highly technological world, where access to information and entertainment is at our fingertips, the Inform and Entertain Me topic is a gateway to engage and introduce students to the principles and technology that form the basis for communication devices that are used in our everyday lives. Suggested learning outcomes By the end of this activity students will be able to make informed decisions about technology for social, economic and environmental reasons, they will be able to use scale drawing and they will have an understanding of how waves are used to carry a communications signal. Download the free Reading maps and scale drawings activity sheet! All activity sheets, worksheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Working drawings poster
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Working drawings poster

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Secondary classroom poster where students can find out more about working drawings and how they are created. Download the single poster here or order a full set of posters for free from the IET Education website.
CAD design project
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CAD design project

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Producing a CAD drawing of a design idea This activity involves using CAD to design a modular product that could be made in batches using the casting process. Students will be tasked with creating a mould that could be used to make this product. The aim of this activity is to design a shape that can be tessellated, have a practical application, and would look aesthetically pleasing as a modular set of products that can lock together. This project is part of a series of resources designed to challenge the students by requiring them to apply the knowledge and understanding of engineering materials through a ‘batch’ production experience. This activity should be followed by Investigating batch production . Also included in the series are Engineering design processes and Investigating cast products. It’s one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in engineering and design and technology (D&T). Activity: Producing a CAD drawing of a design idea In this activity students will design a modular product that could be made in batches using the casting process and create a mould that could be used to make this product. Students will be asked to design a set of identical products that interlock (are modular). The products must be suitable for batch production made by casting and be made from PoP (plaster of Paris). They’ll need to produce sketches of some design ideas and then choose one for modelling using CAD software. Students will next create a card model to test the interlocking feature and aesthetics of their design. After this they can make any necessary adjustments to their CAD drawing, and use use CAD/CAM to create an MDF mould. The engineering context Engineers will use CAD design as part of the process of making products. Items that have been designed this way are also ideal for batch production as they can be easily replicated. This links to industrial practices such as quality control, standardisation, and casting manufacture. Suggested learning outcomes This activity will teach students to analyse a design brief as well as generate ideas for a tessellated product that is suitable for batch manufacture. Students will also learn how to produce a CAD drawing of a design idea. Download our activity sheet and other teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Please do share your highlights with us @IETeducation
Design a car of the future
IETEducationIETEducation

Design a car of the future

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Design investigations to test reaction times and ability to concentrate whilst driving In this activity students will design and carry out investigations to test reaction times and ability to concentrate. They will then try their test on older people and use their results to design a car of the future. Students will first be asked to discuss the opinion that road accidents are more likely to be caused by younger drivers. Make sure the students realise that this is an opinion and is not backed up with evidence. They could be asked how this opinion could be proved or disproved. Many different personal attributes can impact road safety, including a person’s vision, ability to concentrate, reaction times and mobility. The car of the future should be designed to help people overcome these issues. Students will carry out some tests in the classroom to give a reflection of how safe they would be as a driver. Students will work in groups of around 3-4 to plan and carry out their tests. They will gather data and state what it shows. Graphs can be drawn if there is time. For homework, students can repeat their experiment at home with older members of their family. In the following lesson, ask students to share their results with the rest of the group and discuss as a class what their results show. Are reaction times quicker in older or younger people? Which age group is less likely to get distracted? Tools/resources required Class access to computers with internet connection and headphones Paper/pens Rulers Projector Whiteboard The engineering context Understanding basic safety concepts is essential for engineers in the automotive industry. Suggested learning outcomes By the end of this activity students will be able to plan an investigation, deciding what measurements to take and what equipment to use, they will be able to choose how to present results and they will be able to use data to inform design. All activity sheets, worksheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Understanding ergonomics and anthropometrics
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Understanding ergonomics and anthropometrics

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Measuring sizes of hands and presenting data Designers must consider how people will interact with their products and systems. The use of ergonomics and anthropometric data allows them to make sure their products are comfortable and efficient to use. This resource focuses on ergonomics in GCSE DT and the use of anthropometric data. Activity info, teachers’ notes and curriculum links An engaging KS4 activity in which students will collect data relating to the hand sizes of different people for use in designing a shopping bag carrier. It will build knowledge and understanding of how ergonomics and anthropometric data and anthropometric measurements are gathered for use in product design. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Linking to key exam boards such as GCSE DT providers AQA and Edexcel. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
How to make flowcharts for programming
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How to make flowcharts for programming

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Write a flowchart program to meet a given design brief Programming is an essential skill in the 21st century world. From mobile phones and tablet computers, to large ‘fly by wire’ passenger jet aircraft, our everyday lives are shaped by systems that have been programmed. These systems keep us safe, get us to work/school or allow us to communicate with our friends and family. The work of programmers is all around us. Almost all modern electronic systems and products have been programmed to perform different tasks. Learning how to program has therefore become an essential skill for both product and systems designers. Activity info, teachers’ notes and curriculum links An engaging activity which enables students to understand and be able to create flowcharts. This is one of the two main methods of programming (the other being raw code/programming language). The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources (including film clips!) are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. You can stream and download the related films by clicking on the appropriate link in the related resources section below. And please do share your classroom learning highlights with us @IETeducation
Design a football pitch
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Design a football pitch

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Designing a football arena for the moon In this activity learners will make use of the theme of football on the moon to design a future football stadium for playing the game on the moon. They will think about the main design considerations and requirements for the stadium. They will then learn how to draw a football pitch step by step and produce annotated sketches of their idea. This is one of a series of resources that are designed to allow learners to use the theme of football on the moon to develop their knowledge and skills in Design & Technology, Graphic Design and Engineering. This resource focusses on learners designing a stadium for playing football on the moon. The teacher will introduce the theme of playing football on the moon, before introducing and discussing the design brief with learners. Learners will then have time to research and design their stadia for playing football on the moon. This activity can be simplified (particularly for less able students) by providing partially completed arena designs for weaker learners to add to and improve and/or providing card or paper cut outs of different arena elements that they could assemble to produce a finished design. As an extension learners can introduce vector illustration to their design or make a card scale model of the stadium and/or design a stadium for playing other sports on the moon, such as athletics, rugby, cricket or netball. How would the requirements of these differ from football? This activity is designed to take between 50-70 minutes. Tools/resources required Pens or pencils Coloured pencils Rulers Paper Computer and internet for research The engineering context Travelling and potentially living on the moon presents all sorts of challenges for engineers to overcome. For example, how will we breathe, how will we cope with much lower gravity, how will we play sports and keep fit, how will we develop the facilities to live happy, healthy and fulfilling lives? Suggested learning outcomes By the end of this free resource students will be able to understand the main considerations when designing sports stadia; design a stadium for playing football on the moon; and present design ideas as annotated sketches. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation.
Engineering products
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Engineering products

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Look at the difference between smart and engineered materials Our lesson plan on engineering products offers a focus on how materials have been specifically engineered to provide the necessary qualities and characteristics. Learners will enjoy the challenge of investigating the differences between these two types of materials, understanding their properties, uses, and the process of their creation. It gives an opportunity for students to explore a range of engineered and smart materials, identifying why they are ‘fit for purpose’ and how they have been engineered to achieve their objectives. This is one of a set of resources developed to support the teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within science and design and technology (DT). Activity: Investigating the difference between smart and engineered materials In this activity, students will work in pairs to research a specific engineered material. They are tasked with creating a fact sheet or PowerPoint presentation that includes the following information about their chosen material: its chemical, physical and mechanical properties, what it looks like visually and at a molecular level, what it was designed to do, how it is made, what it is made from, what it is used for, and whether it has evolved from its original intended function. These projects can be used as a wall display or be presented to the rest of the class, promoting an interactive and collaborative learning environment. The engineering context Smart and engineered materials form the foundation of many products and structures that we use daily. By understanding how they are made, what they are used for, and how they can be manipulated, children can gain a deeper understanding of key engineering principles. Suggested learning outcomes By the end of this activity, students will have a comprehensive understanding of how materials can be designed and made for specific characteristics and purposes. They will be able to identify the properties of materials required for a specific function and explore a range of engineered materials, understanding why and how they have been developed. This activity will also enhance their research, presentation, and teamwork skills, making it a well-rounded educational experience. Download our activity sheets for free! The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. You can download our step-by-step classroom lesson plan instructions as well as a handout worksheet. Please do share your highlights with us @IETeducation.
Mission to Mars - DIY challenge day
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Mission to Mars - DIY challenge day

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A set of printable resources and guidance notes giving teachers and technicians the basic ingredients to run their very own IET Faraday® DIY Challenge Day. This cross-curricular activity day brings science, design and technology, engineering and maths (STEM) together in an engaging way. The context of the challenge Humans have been exploring the Earth for many years, travelling abroad for holidays, organising explorations to the top of mountains, to the poles of the Earth and to the bottom of oceans. What happens when this spirit of expedition is turned to the skies? Activity info and teachers’ notes The Mission to Mars challenge is based on the IET Faraday® Challenge Day of the same name from our 2013/14 IET Faraday® Challenge Day season. Students are the engineer specialists recruited by ‘Make it 2 Mars’ to establish a human settlement on the planet Mars by 2023. Students will design and construct a rocket which will transport supplies via Earth orbit to the astronauts on Mars, as well as building a system to transport their rocket to the launch site for testing. Designed for six teams of six students (36 students in total) aged 12 – 13 years (year 8, and equivalent), the challenge encourages the development of students’ problem solving, team working and communication skills. This activity day can be tailored to the needs of your school and your students by adapting the PowerPoint presentation and the editable student booklet. What’s included? The complete set of downloadable materials includes: Teachers pack A list of the practical materials needed, presenters’ notes highlighting key areas and reinforcing key themes throughout the day, some handy hints on how to deliver the day . . . plus printable Faradays currency and student certificates. Student booklet Available as an editable MSWord document to allow the booklet to be adapted to meets the needs of your students and your school. Introductory PowerPoint presentation A step-by-step guide for your students throughout the day, with supporting notes for the delivery of the presentation, including links to the related film clips. Download the free activity sheet below! All online resources are free to download, and the student booklet and PowerPoint presentation are fully editable, so you can tailor them to your students’ and your schools’ needs. If you are running one of our IET Faraday® DIY Challenge Day please do share your experience with us via our feedback form and case study template here. If you are unfamiliar with how to run a IET Faraday® DIY Challenge Day have a look at our 6 start-up videos here where we take you through the days, how they should run and what they entail. And please do share your classroom learning highlights with us @IETeducation
Humans vs. robots
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Humans vs. robots

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Consider ethical and moral issues around new technology This engaging activity allows students to consider the social, ethical and moral issues associated with the development of new technology. The activity offers strong opportunities for cross-curricular work with PSHE, PSE, PSD. This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within science and design and technology (DT). Activity: Consider ethical and moral issues around new technology Students will be divided into groups and given a scenario: the creation of the world’s first entirely autonomous robot surgeon. Some groups, representing the engineers, scientists, and doctors who designed the robot, will argue for the continuation of the project. Other groups, representing patients’ groups and doctors’ unions, will argue against further development due to perceived risks. Using a newspaper article and worksheet as guides, students will formulate robust arguments for their assigned viewpoints. They’ll then pair up and debate the issue, striving to reach a mutually agreed way forward. The engineering context This activity demonstrates how engineers must grapple with not only the technical challenges of designing new technology but also its societal implications. It highlights the importance of considering varying viewpoints and ethical concerns when developing new technologies. Suggested learning outcomes Through this activity, students will gain a deep understanding of what remote surgery entails and the social, ethical, and moral implications of such technological advances. They’ll also learn to appreciate that different groups may have varying perspectives on scientific and technological progress. By engaging in structured debates, students will enhance their analytical skills, learn to articulate their viewpoints persuasively, and develop the ability to negotiate and compromise. Download our activity sheet for free! The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download (including film clips!), and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Please do share your highlights with us @IETeducation
Spaghetti tower - strengthening structures
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Spaghetti tower - strengthening structures

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Making the tallest structure The shape of a structure has a significant effect on its strength and its stiffness. A structure made from squares can be made significantly more rigid and less likely to collapse by adding reinforcement to form triangles. This principle is widely used in civil engineering when designing new bridges and buildings. In this activity, pupils develop both their skills in using a glue gun and demonstrate their understanding of how structures can be reinforced, by making a structure from spaghetti. In this activity, participants begin by predicting how a square structure would affect the properties of a building and for any suggestions as to how it could be made stronger. Then working in teams, pupils have 15 minutes to build a structure from spaghetti. This is a competition – the tallest structure wins. The structure must be free-standing – that means nothing else can support it. Each team can only use 12 pieces of spaghetti – they can break some of it into smaller lengths if needed to reinforce the structure. Once the fifteen minutes has passed, each team reviews the structures, comparing which is the tallest and identifying how each structure could have been made stronger or taller. Activity info, teachers’ notes and curriculum links This activity teaches transferable skills to the construction industry and beyond. This activity could be used in Key Stage 2 as a stand-alone activity, as a focused task to develop skills in the use of the glue gun, or as an introduction to a design and make project, such as the spaghetti bridges. If the view of the teacher is that their pupils do not have sufficient maturity to use the glue guns, this activity could be carried out using spaghetti and marshmallows – an example of this is included in the additional websites. Download the free resources! All activity sheets and supporting resources are free to download and are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Modelling pulley systems
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Modelling pulley systems

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Model and construct 3 simple pulley systems, designed to lift loads Mechanical systems allow us to perform tasks that would otherwise be very difficult, such as pulley systems that lift objects that would otherwise be far too heavy to move. For example, cranes on building sites that move heavy materials. This KS4 maths resource focuses on the use and application of pulley systems. Activity info, teachers’ notes and curriculum links An engaging activity in which students will model and construct three different examples of pulley systems designed to lift loads. It will build knowledge and understanding of how pulley systems work and their practical uses. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Download the free activity sheet! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Table Tennis Server Challenge
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Table Tennis Server Challenge

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IET Faraday® DIY Challenge Day This engineering challenge for kids aims to create a device that consistently serves table tennis balls to a player so that they can practice their skills at the table tennis table. By creating this brilliant machine, a player can practice table tennis on their own while the machine serves back to them. Activity introduction The Faraday Challenge ‘Table Tennis Server’ has been designed for six teams of six students (36 students in total) aged 12 – 13 years (year 8, and equivalent). Each team will be asked to assign: a team leader; an accountant; an assessment coordinator; two scientists; two mathematicians; two design and technologists; manufacturers and designers. Each team member will need to be assigned more than one role and feed into different aspects of the day. You can adapt this set of resources for larger numbers of students if, for example, you wish to run the event for the whole year group. If this is the case, you will need to increase the number of team booklets and practical resources appropriately. We have provided a set of printable resources and guidelines notes giving teachers and technicians the basic ingredients to run their very own Faraday Challenge Day. This cross-curricular activity day brings science, design and technology, engineering and maths (STEM) together in an engaging way. The set of downloadable materials includes: Teachers pack A list of the practical materials needed, presenters’ notes highlighting key areas and reinforcing key themes throughout the day, some handy hints on how to deliver the day . . . plus printable Faradays currency and student certificates. Student booklet Available as an editable MSWord document to allow the booklet to be adapted to meets the needs of your students and your school. Introductory PowerPoint presentation A step-by-step guide for your students throughout the day, with supporting notes for the delivery of the presentation, including links to the related film clips. The engineering context Table tennis is a growing sport in the UK. Practice, as with most things, is the key to improving at the sport. The only problem is that it is hard to practice on your own. Being able to return service is often what provides the edge in terms of winning and losing. Within this challenge, students will work in teams to design and make a prototype device that will serve tennis balls consistently across a table tennis table. The server must fit securely on the edge of the table and serve at least four balls accurately and precisely in the same position, and allow the ball to be returned. Download the activity sheets for free! All online resources (including film clips!) are free to download, and the student booklet and PowerPoint presentation are fully editable, so you can tailor them to your students’ and your schools’ needs. For additional related videos, please visit the IET Education website.
Design a football robot referee
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Design a football robot referee

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Designing a robot that can perform the duties of an assistant referee during a football game In this activity learners will make use of the theme of football on the moon to design a robot that can perform the duties of an assistant referee during a game in the ‘Lunar League’. They will consider the challenges associated with playing football on the moon and the duties of an assistant referee. They will then produce a labelled sketch of their idea to meet a set of design criteria. This is one of a series of resources that are designed to allow learners to use the theme of football on the moon to develop their knowledge and skills in Design & Technology and Engineering. This resource focusses on learners designing a robot to act as an assistant referee during a game of football on the moon. The teacher will introduce the theme of playing football on the moon and the challenges that would be faced when doing this, before explaining the task to learners and introducing the design brief. Learners will then have time to sketch their design ideas and report back to the class on their successes and failures and what they would do differently if they were to repeat the task. As an extension learners can design a logo for the Lunar League that could be shown on the side of the robot assistant referee; produce a model and prototype of the design idea, using electronics to make it functional; and/or design a robot referee for the games of football to be played on the moon. This activity is designed to take between 50-80 minutes. The engineering context Travelling and potentially living on the moon presents all sorts of challenges for engineers to overcome. For example, how will we breathe, how will we cope with much lower gravity, how will we play sports and keep fit? Engineers have a moral and ethical responsibility to ensure that their work is sustainable and that they do not negatively impact the environment. This includes the use of sustainable energy sources to power products. Suggested learning outcomes By the end of this free resource students will be able to understand the challenges associated with playing football on the moon; understand the roles and responsibilities of an assistant referee in a game of football; and be able to design a robot that can perform the duties of an assistant referee for a game of football on the moon. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation.
Design a robot to draw lines on a pitch
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Design a robot to draw lines on a pitch

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Sketching an idea and writing a microcontroller program for the line painting robot to follow This resource focusses on robotics engineering where learners design and write a program for a robot that could mark out the pitch lines for a game of football. Students will produce a labelled sketch of their idea and write a microcontroller program for the electronic aspects of the robot. This is one of a series of resources that are designed to allow learners to use the theme of sports to develop their knowledge and skills in Design & Technology and Engineering. The teacher will introduce the theme of playing football on the moon and the challenges that would be faced when doing this, before explaining the robot design worksheet and task ahead to design and assemble their robot and then program it to complete the task assigned. This activity is designed to take between 90-140 minutes. Tools/resources required Pens, pencils and coloured pencils Crumble controller board and USB download cable Three red crocodile clips and three black crocodile clips Three AA batteries and battery pack Two Crumble motors Crumble software and computer hardware for programming The engineering context Electrical, electronic and control engineers need to have knowledge, understanding and skills associated with circuit design and assembly, and the programming of electronic control systems. Travelling and potentially living on the moon presents all sorts of challenges for engineers to overcome. For example, how will we breathe, how will we cope with much lower gravity, how will we play sports and keep fit? Suggested learning outcomes By the end of this free resource students will be able to understand the challenges of living and playing football on the moon; be able to produce a labelled sketch of a design for a moon based pitch marker robot and be able to write a program for the electronics of the orbit, so it can mark out the pitch. All activity sheets and supporting resources to design a robot are free online to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation.
What is aerodynamics?
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What is aerodynamics?

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Understanding aerodynamics by making and testing an aerofoil Aerofoils are designed to allow aircraft to fly. The design of these is crucial to minimise drag and increase lift. The resource is designed to support teaching of key engineering concepts at both KS3 and KS4, including the new GCSE in Engineering. This resource focuses on understanding aerodynamics and making a simple aerofoil. Students will learn about the terms lift, drag, and thrust and how these apply to aircraft. This engaging activity will build knowledge of aerodynamics theory and how this can be applied. This could be used as a one-off main lesson activity, as an introductory lesson to a wider unit of work focusing on aerodynamics or as part of a scheme on aircraft design using all of the resources developed in association with Arconic. It could also be used to support our existing IET Faraday resources. This activity can be completed as individuals or in small groups. A small piece of paper (A5) would be suitable to make the aerofoil. Air could be applied by blowing or using an electric fan on a low setting. The aerofoil could also be attached to the desk with a piece of spring during the testing to prevent it from moving backwards and so that flight can be more easily observed. This could be fed through the space inside the aerofoil, and taped to the desktop at both ends, allowing some slack so that it can raise/fly. Alternatively, a wood dowel could be inserted loosely through a hole made in the top and bottom of the aerofoil. This activity will take approximately 50-60 minutes to complete. Tools/resources required Projector/Whiteboard Small pieces of paper or thin card Tape, e.g. masking tape String Suggested learning outcomes By the end of this activity students will have an understanding of the terms lift, drag and thrust, they will have an understanding of how an aerofoil works and they will be able to make and test a simple aerofoil design. Download the activity sheets for free! All activity sheets, worksheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation